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PatriK.pX3 USER: PATRIK
Dominating | |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posté : dim. juin 02, 2013 at 13:01 | |
| Will definately revote again, as I have not been able to cap so far. No problems during cp run but when I do a proper run all hell breaks loose. The fps lag adds to the fails on my behalf - but that's just lack of a decent configuration I guess .
EDIT: All of a sudden invisible movers at the last dropping platforms. I did not have this during !cp. There goes my cap =( |
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Zanmato USER: ZANMATO
i4Games Trustee | Posté : mar. mars 27, 2012 at 22:54 | |
| | Cool map. Some nice obstacles in there. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : sam. mars 10, 2012 at 22:24 | |
| Definitely unrushable. All depends from damn timings. Out of rush as I wrote earlier, awesome map |
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|AoB|BarCode USER: JIMBO
First Blood | Posté : dim. févr. 05, 2012 at 22:43 | |
| i really like this map
roel i think u are my favorite mappers Now good work
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posté : ven. févr. 03, 2012 at 00:29 | |
| | Nice map with some interesting obstacles. |
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Candyman.be USER: SPASHAAS
Killing spree | Posté : jeu. févr. 02, 2012 at 00:43 | |
| I agree with Mike, r3 suits it better imo.
Most of the lag is gone for me (now the raindrops are gone) and the map looks great, go roel!  |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posté : mer. févr. 01, 2012 at 20:07 | |
| | Great map really enjoyed it, imo r4 is a bit high, more r3 imo |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : mar. janv. 31, 2012 at 12:57 | |
| - Removed the rain (did make a lot of difference after all, dunno why it didn't before), left it in the flagroom though
- Removed the "useless" arrows at the start
hope it is more playable now |
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| CTF-BT-(Roel)GoGoGo!]I[ > CTF-BT-(Roel)GoGoGo!]I[-v2 |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : mar. janv. 31, 2012 at 11:03 | |
| | @Bloeb, I get the part about the zoning. I know a lot of lag is caused by the fact of the rooms being in a straight line, as a matter of fact all the rooms were supposed to be in one line (like the orininal gogogo's) but I decided to break it up a litle. I personally dont think any lag is cause by the rain, I tried removing all of them and didn't notice any difference. And removing the furryspawners is a little awkward because that will ruin some of the obstacles... I know, for example in the spawn room, ut has to render like 1500 nodes an I think that is the main cause off the lag. Will have a look at it though... |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posté : mar. janv. 31, 2012 at 09:38 | |
| Hey Roel! Looking at the obstacles and decoration, the lag is forgiven Really smoothlooking map lol. In fact I had a similar idea of obstacles twice in this map, but I didnt even know if it was possible with the UED, looks like you proved it to me Nice dragon at the end btw! |
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macz^ USER: WANDU
Rampage | Posté : mar. janv. 31, 2012 at 09:33 | |
| Very nice map roel just very laggy at the first lift part. |
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Bloeb USER: BLOEB
Rampage | Posté : mar. janv. 31, 2012 at 01:50 | |
| It's too laggy to be playable. I don't think hexadecagons are the reason for the lag. You've placed most rooms in a straight line and they're filled with lots of actors. Even when you zone them off UT has no way to optimize rendering (read this article). On top of that you're spawning lots of additional actors during the match. Removing the FurrySpawners and ParticleSprayers (for the drips) will decrease the lag significantly (but not completely).
The map looks amazing though and the obstacles are quite interesting as far as I've seen. One of the obstacles reminded me a bit of the first obstacle in ONP-Bob, but better. I haven't seen it before in a BT-map though. |
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Franky` USER: FKY
Rampage | Posté : lun. janv. 30, 2012 at 23:57 | |
| ownage map! very very drunklove style or even splashy with mausoleum!
cleen ,beautiful, balanced difficulty, good flow (very rushable) 9/10 great job
rating 4 |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : lun. janv. 30, 2012 at 23:14 | |
| Well, the fact they are movers, is because it was the only way I managed to fix a very annoying bsp hole there . I get your point about the exitement. This map was pretty much one big experiment for me, experimenting around with some deco and obstacles and unfortunally I had to leave a lot out because I was reaching the nodelimit too quickly (I went a little to crazy with the deco I guess). Didn't want to make it too hard either. Perhaps I rushed it slightly in the end because I just wanted to have it finished... |
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EmilYoo USER: EMILYOO
Killing spree | Posté : lun. janv. 30, 2012 at 23:13 | |
| | Little laggy, maybe fix? 9/10 Only 1 lift is bad. |
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Raylen USER: RAYLEN
Rampage | Posté : lun. janv. 30, 2012 at 23:05 | |
| Why are 2 of the 3 waterfalls near the start movers? The stretched textures on the roof beams looks a little odd too (you can kind of even make them out in the screenshot!)
I also think I maybe need someone to teach me how to do the dodge-around at the start, as I only make it about 1/20 times. There are some minor-ish lag issues, but it's certainly playable. Pretty good, looks like you spent some time making some nice stuff for it. I think for me...it doesn't quite do it. I don't really think there's much wrong with the map...it's maybe not exciting enough? I think I prefer Legoism  |
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MarekN USER: MAREKN
Player | Posté : lun. janv. 30, 2012 at 20:07 | |
| | 10/10, gj Roel. Rank 4 for me |
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Asterot USER: ASTEROT
Player | Posté : lun. janv. 30, 2012 at 18:58 | |
| well done ! nice map  |
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